Pattern Grid Pattern Grid Since: 0.6

The Pattern Grid is the same as a regular Grid, but also allows for the creation of patterns.

Mode

By default, the Pattern Grid creates regular crafting patterns.

To create processing patterns, toggle the “processing” checkbox.

Oredict (Refined Storage 1.6.x or lower)

To create oredict sensitive patterns, toggle the “oredict” checkbox.

Allowed tags (Refined Storage 1.7.x or higher)

The allowed tags system in Refined Storage allows the player to decide which items or fluids can be used as alternatives when the specified item or fluid isn’t found in the storage network.

These tags are retrieved from Minecraft’s tag system. You can specify the allowed tags in the Pattern Grid.

To define valid alternatives for an item or fluid, use CTRL + click on the input slot and specify the allowed tags that can be used during autocrafting. Items or fluids from that tag are then marked as valid alternatives if the original item or fluid can’t be found in the storage network.

You can also define valid alternatives by clicking on the item or fluid and then clicking on “Alternatives”.

Modifying a pattern

You can re-insert a Pattern in the output slot to modify and (possibly) override it.

Recipe transferring

The Pattern Grid integrates with JEI (Just Enough Items) so the player can use recipe transferring.

You don’t necessarily need the actual items in your storage network to create a Pattern for it.

Manual input/output configuration

Click an item or fluid in the slots to configure the Pattern.

Click on the item or fluid to change the quantity.

Use CTRL + click to modify the allowed tags for the input slot (MC 1.14.4 and above).

Use shift to clear the slot.