The Security Manager is a block that can store security cards.
From it’s GUI, you can configure what permissions each player (that is bound with a Security Card) has.
Once the Security Card is inserted in the top slots, the permissions for that player will be restricted to the ones configured.
When no security cards are active on the network, everyone has access to all permissions.
Start inserting security cards to define permissions for players.
Players who have no configured Security Card are still able to do everything in the network (all permissions).
To configure a “global” set of permissions for all unconfigured players, configure a Security Card that isn’t bound to a player and insert it in the Security Manager.
Operators (OPs) on a server have access to all permissions, overriding all network security.
The placer of the Security Manager will always be able to open it’s GUI and change the security settings, regardless of permissions.
|Insert||Inserting items to the network|
|Extract||Extracting items from the network|
|Autocrafting||Starting, cancelling and viewing crafting tasks|
|Modify||Opening block GUIs from the network|
|Build||Adding or removing devices to or from the network|
|Security||Ability to change security options|