In order to connect storage networks to each other wirelessly, a Network Transmitter must be used on the transmitting end. It sends a wireless signal to a Network Receiver via a Network Card.
Troubleshooting
In order for the Network Transmitter to work reliably the Network Transmitter has to be placed in a loaded chunk.
If the Network Receiver cannot be reached, because it no longer exists or the chunk is not loaded, the Network Transmitter will go into an error state and will keep retrying to connect with the Network Receiver.
The Network Transmitter can work in the current dimension or across different dimensions.
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Redstone mode
The Network Transmitter can be set to operate only when a specific redstone state is met.
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Ignore – Always active, regardless of redstone.
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High – Only works when receiving a redstone signal.
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Low – Only works when no redstone signal is present.
Recoloring
You can recolor the Network Transmitter in 2 ways:
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While crouching, using a dye on the Network Transmitter
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Combining the block with a dye as a crafting recipe

