The Pattern stores inputs and outputs for an autocrafting recipe. Recipes are assigned using a Pattern Grid.

Crafting patterns

A pattern can represent a standard crafting recipe. When Fuzzy mode is enabled, alternatives are allowed.

Processing patterns

Processing patterns are used to interface with external machines via a Autocrafter. Inputs are sent to the machine, and the task completes only if the outputs are returned to the storage network.

For each input, alternatives can be set using Minecraft’s tag system.

Other pattern types

  • Stonecutter pattern

  • Smithing Table pattern

Clearing a pattern

SHIFT + right-click while holding the Pattern to clear it.

Modifying existing patterns

Re-insert a Pattern into the output slot of the Pattern Grid to modify it.