The Autocrafter executes autocrafting tasks using patterns inserted into it or available in the storage network.

Processing patterns

When a processing pattern is inserted, the Autocrafter attempts to insert the required input resources from the storage network into the connected machine.

Lock mode

The Autocrafter can pause between insertions, based on the selected lock mode:

  • Never (default) – Continues inserting as long as possible.

  • Lock until redstone pulse – Waits for a redstone pulse.

  • Lock until machine is empty – Waits until the connected machine is empty (useful for blocking mode).

  • Lock until all outputs are received – Waits until a full output set is received (useful for blocking mode).

  • Lock until high redstone signal – Waits for a high signal.

  • Lock until low redstone signal – Waits for a low signal.

Chaining

If more than 9 processing patterns are needed for a single machine, you can chain Autocrafters by placing them facing each other.

If you use a specific lock mode, you can only configure it at the head of the chain.

Priority

If multiple patterns are available for a resource, the Autocrafter with the highest priority will be used.

Visibility to the Autocrafter Manager

You can toggle whether the Autocrafter is visible in the Autocrafter Manager.

Naming

By default, the Autocrafter is named "Autocrafter". If connected to a machine, it will inherit the machine’s name, unless overridden manually. This name is shown in the Autocrafter Manager.

Applicable upgrades

Connection with other storage network devices

The Autocrafter connects to all adjacent blocks except the one in the direction it is facing.

Colored Autocrafters connect to any other color.

Recoloring

You can recolor the Autocrafter in 2 ways:

  • While crouching, using a dye on the Autocrafter

  • Combining the block with a dye as a crafting recipe