In addition to items, the storage network also supports autocrafting with fluids.

All fluid-based recipes are created using processing patterns. These patterns send inputs to an external machine and expect defined outputs in return.

You can use a fluid container to define the fluid as an input or output for the pattern. Alternatively, you can use recipe viewer transferring integration.

With fluid autocrafting, the Autocrafter can handle both fluid and item inputs/outputs. Once the expected fluid or item is returned to the storage network, the task is marked as complete.

You can freely mix fluid and item inputs and outputs in a single processing pattern. Fluids can also be requested directly from the Grid.